Star Wars: Hunters review – the force is not that strong in this one

Star Wars: Hunters review – the force is not that strong in this one

Nintendo Switch, iOS, Android; Zynga/Lucasfilm Games
Essentially Overwatch with wookiees, this fun team-based online shooter can be tense and exciting but lacks any truly original features

Announced three years ago at a Nintendo Direct livestream, Star Wars: Hunters is one of those games that you can’t imagine suffered a long and difficult pitch process. Someone just had to say “It’s Overwatch but in Star Wars” and the development budget was in their account that afternoon. It is a no-brainer, and of all the entertainment projects the Star Wars brand has been slathered on to over the past three years, it’s certainly among the most understandable and well crafted.

Set after the fall of the Galactic Empire, Hunters is a four-v-four team-based online shooter, which, like Overwatch, allows players to choose from a selection of hero fighters, each with their own abilities and strategies. You can be a minigun-wielding Stormtrooper, firing 500 rounds a minute into rebel scum, or a Miralukan sharpshooter with a long-range sniper rifle, or perhaps a Rebel warrior with team-healing gadgets. Basically it’s the standard team-shooter classes – tank, sniper, healer, etc – but with sillier names.

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