Today I improved walking animations when hittin legs.
My Animation state machine became cleaner than yesterday, because I used Animation Blend Space for animation between running<->walking<->limping right/left.
It takes 2 params, SpeedPercent between 0 and 1, where:
0: standing still
1: running at full speed
It also takes LegInjury between -1 and 1, where:
-1: left leg fully injured
0: no leg injuries
1: right leg fully injured
A problem I can see right now is that when falling down players capsule is still standing still. Don’t know how to make it fall with a skeleton, yet.