All Delta Force: Hawk Ops Operators and their differences

All Delta Force: Hawk Ops Operators and their differences

Delta Force: Hawk Ops mashes up a bunch of different FPS features to make for a comprehensive experience that the wider community can enjoy.

One aspect that you’ll really need to learn is the Operator system since each has a very different offering.

Here, we’ll run you through each of the Operators that you can pick from, detailing various aspects including their tacticals, gear, gadgets, and more.

All Delta Force: Hawk Ops Operators explained

Here are all of the Operators that are available in Delta Force: Hawk Ops right now, showcasing what abilities they have, gear, and other interesting tidbits ahead of you choosing your favorite:

D-wolf (Kai Silva)

Position: Assault

Tactical Gear: Motorized Exoskeleton

Activates the wrist-mounted mechanism to overload the exoskeleton’s power, gaining increased Movement Speed and RoF temporarily. Knocking down enemies recovers HP and Stamina while extending the overload duration.

Gadget: Triple Blaster

A hand triple grenade launcher that is fired by pulling the trigger with the index finger. Its anti-tank grenades can attach to vehicles.

Gadget: Smoke Grenade

Short-duration smoke grenade used for breaching. With reduced charge amount, it can be used more flexibly than a traditional one to obstruct vision temporarily.

Trait: Tactical Slide

Enhances agility and allows the use of tactical slides

Shepherd (Terry Musa)

Position: Engineer

Tactical Gear: Sonic Paralysis

Launches a sonic UAV that paralyzes enemy limbs, reducing their RoF and Movement Speed. Press the button to make the UAV fly forward and paralyze the area ahead once. Hold the button to have the UAV defend the current area and hit enemies with Sonic Paralysis four times. The UAV will resonate with and destroy any active enemy sonic devices, disabling enemy sonar surveillance within the area.

Gadget: Sonic Trap

Deploys a sonic trap that adheres to hard surfaces. When triggered, it generates a subsonic wave that penetrates the enemies’ vests and slows them down.

Gadget: Frag Grenade

Defensive grenade that does AOE damage with shrapnel.

Trait: Buffer Defense

Uses hand device to generate anti-phase sound waves to reduce damage from explosion shock.

Luna (Luna Kim)

Position: Recon

Tactical Gear: Recon Arrow

Fires a Recon Arrow with a bow. While flying, its arrowhead consumes power to probe the surroundings and mark exposed enemies.

Gadget: Volt Arrow

Fires a Volt Arrow with a bow. Its arrowhead generates electric currents to deal damage over time.

Gadget: Frag Grenade

Defensive grenade that does AOE damage with shrapnel.

Trait: Hunter’s Mark

Luna’s damage marks enemies hit for a short duration.

Stinger (Roy Smee)

Position: Support

Tactical Gear: Therapeutic Pistol

Takes up a Therapeutic Pistol with a lock/track module. While locking on the targets, it can heal multiple allied operators at the same time. While healing, debuffs are also suppressed. Hold the button to heal self.

Gadget: Smokescreen

Launches a gesture-controlled UAV that emits a smokescreen while flying forward. Hold and turn the button to change the direction of the smokescreen while the UAV is in flight.

Gadget: Hive-Tech Smoke Grenade

A multi-purpose smoke grenade. Shoot it with the Therapeutic Pistol to disperse the beehive of medical nanobots in the hormone, coloring it into healing smoke. Visibility will increase after coloring.

Trait: Quick Rescue

Injects a beehive of medical nanobots from the Therapeutic Pistol into a downed squadmate to recover more HP.

Vyron (Wang Yuhao)

Position: Assault

Tactical Gear: Air Shell Launcher – Thumper

Fires a compressed air shell with Thumper to knock down all enemies within its area of effect.

Gadget: Dynamic Propulsion

Activates the portable dynamic auxiliary device to advance in the designated direction. Knocking down an enemy reduces its cooldown.

Gadget: E-Bomb

Throws an e-bomb that can attach to walls and vehicles until it explodes when the timer runs out.

Trait: Dynamic Auxiliary System

When falling from a height, the dynamic auxiliary system kicks into overdrive, minimizing fall damage while boosting your speed. The use of gear and gadgets also increases your speed.

Hackclaw (Mai Xiaowen)

Position: Recon

Tactical Gear: Signal Decoder

Periodically scans for up to three enemy signals. The signal closest to you will be displayed in red.

Gadget: Flash Drone

Deploys a drone that flashes all enemies within range. Drone can be sent along the signal lines made by the Signal Decoder.

Gadget: Data Knife

Throws a Data Knife that briefly disables electronic devices on impact. Hitting enemies deals significant damage.

Trait: Silent Step

Walking and crouching are faster and make less noise.

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The post All Delta Force: Hawk Ops Operators and their differences appeared first on ReadWrite.

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