Elden Ring’s Miyazaki might back making difficult games, but his pre-Shadow of the Erdtree playthrough was a struggle

Elden Ring’s Miyazaki might back making difficult games, but his pre-Shadow of the Erdtree playthrough was a struggle

Elden Ring‘s Shadow of the Erdtree DLC might have just gotten a bit of balancing designed to help make it just a little bit less tough, but prior to that, director Hidetaka Miyazaki had been pretty steadfast in saying that lowering the game’s difficulty wouldn’t be an ideal move. However, contrary to what you might expect, it sounds like the developer’s not taking that stance because he’s one of the many uber-skilled folks who’ve thoroughly mastered battling through tough bosses.

If you’ve missed it, in between pausing to gawk at the likes of someone beating Messmer on a dance pad, the FromSoft community’s spent a lot of time debating whether Shadow of the Erdtree’s initial difficulty pushed things a little bit too far. With all the arguments you’d expect populating both sides, it’s interesting to see Miyazaki revealing that he’s very much in the camp of folks generally on the ER struggle bus.

In an interview with The Guardian, Miyazaki touched on his own playing habits, revealing: “Leading up to the release of any game, I’ll be very hands-on playing it and getting as much time on it as much as possible, but after the release, I tend to not want to touch it, because I know I’m going to either find things that I left on the table or issues that will bug me.”

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