[Game of Purpose] Day 58

RMAG news

Today I was working on integrating cpp codebase with a Blueprint world.

My idea is that if there is a complicated function that looks terrible in Blueprints and is hard and slow to write I will write it in cpp. So I am creating a cpp base class and then set make it a base of a Blueprint class.

This is what now I am trying to achieve with making a SplineFollower Actor Component

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