As it turns out, Helldivers 2’s self-killing spike has been due to shrapnel, not ricochets – don’t worry, a fix is coming

As it turns out, Helldivers 2’s self-killing spike has been due to shrapnel, not ricochets – don’t worry, a fix is coming

Following Helldivers 2‘s latest patch, players have suddenly found themselves being insta-killed by their own ordinance on a regular basis, something that they’d no doubt find quite funny if they weren’t, you know, trying to score victories for Super Earth.

While a change to ricochets that came as part of this latest patch – which also featured a pretty extensive array of balancing changes to weapons – was originally thought by many players to be behind this spike in self-shootings, Arrowhead’s now revealed the actual cause.

In a post on the game’s official Discord server, community manager Spitz outlined that the studio has found the issue to actually stem from rogue shrapnel being kicked out by shots from the Eruptor – something a few investigative players had theorised might be the case.

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