Microsoft DirectSR API Is Based on AMD FSR 2.2.2

Microsoft DirectSR API Is Based on AMD FSR 2.2.2

About a month ago, the Game Developers Conference 2024 schedule unveiled a new technology called Microsoft DirectSR. As one could easily guess from its name (Direct SuperResolution), it’s an attempt to make the implementation of upscalers easier, and it was built in collaboration with all of the main CPU and GPU vendors (NVIDIA, AMD, and Intel). Shawn Hargreaves, Dev Manager at Microsoft’s Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Center’s West Hall to introduce Microsoft DirectSR. Hargreaves noted that PC games nowadays are expected to support multiple upscaling techniques right away (just think […]

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