Nice, Helldivers 2’s latest patch stops you from accidently destroying your own mech with a stray missile

Nice, Helldivers 2’s latest patch stops you from accidently destroying your own mech with a stray missile

What’s that coming over the hill? Don’t worry, it’s not a swarm of Terminids, it’s a brand new Helldivers 2 patch, full of the usual fixes and tweaks. What are the headliners this time? Well, if you’ve ever accidentally destoyed your own mech by firing a missile mid-turn, I’ve got some good news for you.

With a fresh major order having been issued yesterday and challenging the soldiers of Super Earth to plough on with what’s been a very successful campaign against the Terminids so far it’s a nice time for a fresh update to arrive. Especially since folks have been worrying about a new foe potentially landing on Super Earth’s radar soon.

As outlined in the notes for patch 1.000.103, its main targets are the EXO-45 Patriot exosuit and the dangerous planetary hazards you can run into while out on missions or fighting the good fight on alien worlds, both of which are relatively recent additions to the game. First of all, lets talk about the exosuits. Have you ever accidentally managed to destroy one you’re piloting by firing a missile while you’re turning? Well, the bug that was causing that should now have been fixed, reducing the potential for expensive embarassment.

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