The new DirectX 12 Work Graphs feature can bring significant performance improvements in certain scenarios, judging from a recent video shared online this week. The video, which was put together by Compusemble, takes a first look at the new feature, highlighting how it delivers similar performance most of the time, but can bring a significant performance boost in certain scenarios. As the feature is still new, and the current version is limited to compute shaders only, the performance boost isn’t big on average, but the boost it does provide definitely bodes well for the future. The new DirectX 12 Work […]
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