Fallout New Vegas director shares some notes from its development, finally revealing, uh, what the team once had for lunch

Fallout New Vegas director shares some notes from its development, finally revealing, uh, what the team once had for lunch

I don’t know about you, but there was only one way I could celebrate arrival of Amazon’s Fallout TV show just before the series dropped. I replayed Fallout New Vegas. If you did the same, the good news is that the game’s director Josh Sawyer, has just shared a fresh peek at some of his development notes for the game.

Yup, get ready to pause a Twitter video more times that anyone ever should in order to try and see who made Mr House’s moustache look quite so beautiful in his big screen render. Sadly that detail doesn’t look to be in there, but there are a few other interesting nuggets.

In a thread that Sawyer would later reveal to be the result of him looking for his copy of Metal Gear Solid V: The Phantom Pain, he shared quick flicks through three notebooks he used during New Vegas’ development. The dates attatched to the contents suggest that these notes start around 2009, when the team was working on building the base game’s world and quests, and run all the way up until 2010, when they’d moved on to working on things like fine-tuning the mechanics of weapons and planning for some DLC.

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