Max Beyond review – game tie-in with green-eyed kid jumping realities in search of brother

Max Beyond review – game tie-in with green-eyed kid jumping realities in search of brother

Max is looking for the universe in which his rescuer brother Leon survives in this British animation, but some clever variations aside, it’s slow going

It’s been a two-way street: there are movie spin-offs of video games, and vice versa. Now comes this British animation, made at the same time as a companion game due out next year (and animated using the technology behind Fortnite). Like Blade Runner, it’s set in a futuristic American city with impossibly tall skyscrapers. Like the cult Japanese anime Akira, the storyline concerns experiments on children. Here they’re being treated at a research facility owned by an evil mega-corp where AI security guards with hi-tech machine guns keep out the protesters.

One of the kids inside is Max, a fragile boy with huge sad green eyes (voiced by Cade Tropeano). Max has been having violent dreams in which his much older brother, tough ex-marine Leon (Dave Fennoy), tries to rescue him, blasting his way past security. Leon always dies at the end of Max’s dreams – a dozen different deaths to give gamers a taste of what’s to come. The thing is, Max is not dreaming. He’s “rifting” into parallel universes. For reasons only half-explained by the script, he can jump between realities; Max is searching for the one in which Leon lives.

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