Microsoft Next-Gen DXR Ray Tracing To Offer Faster Performance By Utilizing SSDs To Limit VRAM Usage In Games

Microsoft Next-Gen DXR Ray Tracing To Offer Faster Performance By Utilizing SSDs To Limit VRAM Usage In Games

Microsoft has proposed a new method to make ray tracing in games faster with future DXR API updates by leveraging SSDs to limit VRAM usage. Ray Tracing Has Become The Gaming Standard & Microsoft Aims To Make It Efficient & Faster By Investing In New Techniques Such as Utilizing SSD To Limit VRAM Usage In DXR API Updates More and more games are now utilizing ray tracing or path tracing techniques to deliver immersive and realistic visuals to gamers but all of this comes at a cost. In the paper “Systems and methods for ray tracing acceleration structure level of […]

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