Slave Zero X is a gore-soaked trip down memory lane, for better and for worse

Slave Zero X is a gore-soaked trip down memory lane, for better and for worse

Do you like gore, biopunk visuals, and retro fighter-like combo systems? Slave Zero X might be for you. Be warned though: It’s tough as nails, and not for the right reasons in many occasions.

Released a month ago, the game from the retro vibes experts at Poppy Works nails a fast & furious combat system and the striking aesthetics of its 1999 third-person shooter relative for PC and Dreamcast, but forgets that some chunks of the past were meant to be left behind.

The biopunk, 2.5D future of Slave Zero X takes players to Megacity S1-9, where the Sovereign Khan “rules with fists of iron and flesh,” and the city below. The star of the show? A vengeful, sword-wielding warrior that embarks on a journey to murder the false God with the help of a stolen Slave Unity Prototype, turning the enemy’s most powerful weapon against them. This lethal armor first comes across as a biomecha suit, but we quickly learn it’s much more than that.

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